One rather sneaky method of account stealing has been "social engineering," whereby the hacker in question calls up Microsoft service support and pretend to be the owner of the account and gain the sympathy of the customer service rep. Of course, the biggest tactic so far has involved promising one billion MS points with a simple click of the mouse. Protip: Don't give out your password, no matter how enticing.
Bungie staffer gets Xbox Live account hacked
One rather sneaky method of account stealing has been "social engineering," whereby the hacker in question calls up Microsoft service support and pretend to be the owner of the account and gain the sympathy of the customer service rep. Of course, the biggest tactic so far has involved promising one billion MS points with a simple click of the mouse. Protip: Don't give out your password, no matter how enticing.
PAX 2008: We've arrived!

Dyack: Nintendo a 'silent partner', Eternal Darkness IP ownership 'complicated'
"That's a question we've never answered," he said. "At the end of the day, it's not time to even talk about those things for various different reasons. You know Nintendo, who's still our silent partner, a lot of people don't know that, we have a great relationship with those guys. It's not time to talk about Eternal Darkness 2." Dyack went on to say that, despite some reports to the contrary, SK has never announced ED2 to be in development.
Dyack also discussed his one console theory, and how the consolidation of the developers and publishers support his claim that the industry is moving towards a one-console future, adding that Silicon Knights is not opposed to being acquired by a publisher. He also said that the company's next game will be "very different" from Too Human, declining to elaborate further.
Continue reading Dyack: Nintendo a 'silent partner', Eternal Darkness IP ownership 'complicated'
PS3 Fanboy gets its hands on Starpex's wooden guitar
Interview: Dyack addresses Too Human complaints
- On the community's early judgment: "People are trying to understand a game that's inherently interactive [by watching a video] ... All I can say is try the demo."
- On clipping and texture issues: "There's glitches in all games. It's really interesting to me because, as an example, there's gonna be things you can always improve. To me, framerate's not really that essential in cutscenes and it never has been for us ... I don't think Too Human's inconsistent from any of our previous games ... So there's clipping. Oh noes. Bottom line is, does it affect gameplay and by how much? Are there ways to improve Too Human? For sure, but the overall big picture? Happy, extremely happy."
- On the Valkyrie death scene: Dyack estimated it was a 15 and a 1/2 second scene. "If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure."
- On comparisons to Diablo: "There's this tactical element. People think, 'oh, this is like Diablo with a bit of action. In Diablo I can just go up to an enemy and pound him away [until it dies] and move on to the next one, if you had the better loot, you usually win. In Too Human, if you don't use your tactics, it is a new kind of genre-bender, you're gonna die. And we're looking at some of the feedback and a lot of people are dying. [laughs]"
- On future downloadable content: "I think that's gonna be unique to people who pre-order it, that's a one-time thing. But we've got tons of ideas that will far exceed the pre-order bonus."
Continue reading Interview: Dyack addresses Too Human complaints
Red Baron flies again on PSN Sept 18
[Via PS3 Fanboy]
Rock Band Moving Pictures DLC stalled due to 'technical difficulty'
No timeline has been given, although at this point it seems more likely the Xbox 360 content will be released alongside PlayStation 3's content this week. That is, assuming they fix the problem by Thursday.
Joyswag: The Art and Making of Star Wars: The Force Unleashed book
To enter this giveaway:
- Leave a comment telling us what force power, or combination of force powers, you'd use in your everyday life! Would you fly to work, strangle a boss, or simply heat your coffee?
- You must be 18 years or older and a resident of the US or Canada (excluding Quebec and fully operational battle stations).
- Limit 1 entry per person per calendar day (comment more than once and you'll be encased in Carbonite).
- This entry period ends at 7:00pm ET on Saturday, August 30th. We'll randomly select two winners at that time, who will each receive an art book valued at $30. Please check your e-mail!
- For a list of complete rules that you can peruse or crush with your mind, click here.
Denis Dyack talks to X3F on the origin of Silicon Knights
In case you missed it, check out the Dyack-guided studio tour from yesterday. You can catch up on all things Baldur on X3F's Too Human page.
Readers pick best webcomic: A life of service
Maybe it's the upcoming expo, or that we made the focus of this week's wrapup on the comic series, or maybe (just maybe) it was the favored gaming comic. Whatever the reasons, Penny Arcade's "A Life of Service" took top honors in the webcomic wrapup. Second place was taken by 2P Start's Level Up!, while Hijinks Ensue's Scared Straight claimed a distant third. A special mention goes to Robot Martini's two great tastes, which came in last place, even though we actually quite enjoyed it. Thanks to everyone who voted, and be sure to let us know of any game-related webcomics you stumble upon this week!
New 80GB PS3 may be sporting 65nm RSX to match 65nm Cell
It's not enough to say Sony has finally upgraded its RSX graphics chip, but it is interesting to ponder. Now, can someone end this speculation by voiding their 80GB's warranty and snapping a photo of the guts?
[Via Engadget]
A week of Castle Crashers giveaways at X3F
ION Drum Rocker: Unboxing and initial impressions
- Our order arrived in two boxes weighing in at 33 lbs. and 6 lbs., respectively. The lighter box contained the third cymbal and colored discs to put on all three cymbals for differentiation.
- Total time to unbox: 20 minutes (although, to be fair, we were taking a lot of pictures). That said, total time for setup (no camera usage) was close to an hour, with a large amount of time spent trying to screw in the cymbal clamps. Just another 2 or 3 mm on the screw length and we would've had a much easier time here.
- Protip: Make sure you screw everything in very tight, or you'll be having to either pause the game to make fixes mid-song or learn to adjust to the added difficult of a drooping tom or cymbal. Even then, adjustments will have to be made to get the toms placed just right.
Continue reading ION Drum Rocker: Unboxing and initial impressions
X3F takes tour of Silicon Knights' studio
Dyack: Too Human 10-year dev cycle 'factually incorrect'
It should be noted that there are screenshots from E3 1999, but both those and the descriptions appear devoid of any Norse mythology that now has become a major aspect of the game. Stay tuned for video and images from X3F's Silicon Knights tour later today.






























