The third-person action games take place exclusively at night is set to be M-rated. While they brought on some heavy-hitters for the story -- notably Wolverine creator Len Wein and Watchmen illustrator Dave Gibbons -- we're always hesitant when someone other than the original author tries to expand a story. Still, an M-rated series with visuals reportedly "worthy of being a now-generation game" and Rorschach's infamous makeshift flamethrower? We remain cautiously optimistic. Watchmen episodes will be released around the same time as the film (March 6, 2009).
Watchmen episodes are a prequel to film, novel
The third-person action games take place exclusively at night is set to be M-rated. While they brought on some heavy-hitters for the story -- notably Wolverine creator Len Wein and Watchmen illustrator Dave Gibbons -- we're always hesitant when someone other than the original author tries to expand a story. Still, an M-rated series with visuals reportedly "worthy of being a now-generation game" and Rorschach's infamous makeshift flamethrower? We remain cautiously optimistic. Watchmen episodes will be released around the same time as the film (March 6, 2009).
PixelJunk Monsters dev teases Trophy patch

The information is a bit ambiguous and we're guessing is designed as a tease for an incoming PJM patch. Cuthbert also says the patch will "implement XMB music and a couple of other things." Considering we know PlayStation Blog posts are "checked," information like this doesn't just slip by. Looks like we're going to have to stop playing PJM Encore and wait 'til that Trophy patch gets added, because we're guessing the achievements won't be applied retroactively.
Penny Arcade's original Fallout 3 webcomic debuts

According to Bethesda's Pete Hines, the idea was actually pitched to PA's Gabe and Tycho "years ago," ultimately resulting in an original story focusing on a Vault other than 101, which is the kick-off point for Fallout 3. Click here or on the panel above to read the entire three-panel debut strip. New strips will go up on the Fallout 3 site every Wednesday, come rain or nuclear holocaust.
Reggie: GTA welcome on Wii, but only if it's not a port
MTV Multiplayer asked Nintendo of America prez Reggie Fils-Amie just that. When prodded on the likelihood that a DS version of GTA might lead to a greater possibility of GTA for Wii, Reggie stated that "GTA on the Wii is all based on what Rockstar and Take-Two want to do," adding, "From our standpoint, if they build a bottoms-up game that takes advantage of what we do well, I'd love to see it on the platform."
We're pretty sure Reggie meant a GTA that's built from the ground up for Wii. Or perhaps he was just getting into the GTA swing of things? If so, naughty Reggie!
See first trailer for Prince of Persia: The Fallen King
It was then we realized what wasn't included in the trailer: Our almost comically meaty hands. Now we're in doubt that we'll be able to see any of the on-screen action behind our mitts, leaving us just as nervous about the game as when we started. So, we'll rely on your judgment: How's it looking to you?
Watchmen getting episodic games on PC, PS3, 360
All we know is we can expect Nite Owl and Rorschach in an action title developed by Deadline Games, which is currently crafting Faith and a .45. We actually think making shorter games to hit deadlines is a smart way to break the terrible licensed games cycle. But of course, if they're short and terrible ...
First real, tiny screen of Sony's 'Massive Action Game'
MAG senior producer Rade Stojsavljevic posted the shot to the official PlayStation blog, calling it "a sneak peak from one of [Zipper's] internal play sessions." Stojsavljevic also said that the dev has used its experience working in online games with the SOCOM franchise to create an entirely new server architecture for MAG capable of supporting its, well, massive amount of players.
So it begins: Feminist gamers decry Sony's Fat Princess
It's not just the title that's angering the folks behind sites Feminist Gamers and Shakesville, female-run gaming blogs who are already voicing their displeasure to Sony. It's also the concept that players must feed the titular princess – who starts out slim – in order to make her fat, and thus harder to capture.
Melissa McEwan of Shakesville writes: "Congrats on your awesome new game, Sony. I'm positively thrilled to see such unyielding dedication to creating a new generation of fat-hating, heteronormative assholes," while Feminist Gamer's "Mighty Ponygirl" suggests a simple gameplay switcheroo would solve the problem (and change the title). "Instead of running out into the forest to find cake to fatten up the princess with, why not go out and find gold (which is a lot heavier than cake) to stuff into a treasure chest," she says, adding, "The more gold in the chest, the heavier it would be, and the harder it would be to carry."
Despite the (still limited) fury being directed at Sony, we suspect that there's a fat chance either the title or gameplay will change.
[Update: Titan Studios' art director, James Green, emailed in to say: "Does it make it better or worse that the concept artist (who designed the look, characters, everything) is a girl?"]
[Via PS3 Fanboy]
Source - Feminist Gamer
Source - Shakesville
Joystiq E3 Hands-on: Novint's Falcon controller

That's the ideal experience with Novint's Falcon controller. The controller itself is about an eight inch orb that sits on your table, with a three-inch sphere sitting on the end of three arms coming off of it -- like a Soviet satellite sticking out of the globe. The idea is that you push the little sphere around to move your cursor, and the three arms provide resistance against whatever you bump up against. We got to use the controller at E3, and the verdict is that while it does provide a nice experience, the costs might be a little overwhelming for most players. More after the jump.
Continue reading Joystiq E3 Hands-on: Novint's Falcon controller
Joystiq E3 hands-on: Dead Space

When we say Dead Space is scary, don't take it to mean that EA Redwood Shores' ambitious, zero-g frightener shoves a stick in your hand and pushes you out an airlock. On the contrary, you're armed to the teeth and quite capable of defending yourself from everything with teeth thanks to an array of upgradeable weapons, including a shotgun, flamethrower and charge-up-in-the-nick-of-time beam rifle. Shooting isn't the problem -- it's knowing where to shoot. The face is usually a good place to start, though!
BioShock PS3 receiving trophies, some details given
- Bronze: These trophies will be handed out for exploring the general facets of the game, like "researching, modifying weapons, hacking, and crafting."
- Silver: These trophies will require more thorough exploration of Rapture. The "Historian" Trophy will require finding every audio diary in the game. Finley says the other trophies are going to be kept secret, but we're guessing if you look at the Xbox achievements, the tougher exploration ones should be found here.
- Gold: The Trophy "Brass Balls" can be found here, requiring a player make it through the game on hard with the Vita-Chambers turned off.
- Platinum: ???
Tilted Mill shows off first Hinterland images
Chris Beatrice, president of Tilted Mill, which is self-publishing Hinterland, believes that smaller games will allow the company to focus and be more innovative, less afraid of risk and keep quality high. Considering the quality of the company's larger titles like SimCity Societies and Caesar IV, this "back to basics" mentality may be exactly what the studio needs to produce something not forgotten two weeks after release. We're certainly looking forward to seeing what Tilted Mill creates under the financially tighter, yet innovation liberating, constraints of self-publishing.
Joystiq E3 hands-on: What's Cooking? With Jamie Oliver
Atari was completely unprepared for our interest in the game, as we couldn't get specific details on how many recipes are in the title, but we were told that there were over 100. Furthermore, the way Atari presented the game was as if someone had never played Cooking Mama before, which was obviously the case with some worthless Nintendo of Europe execs we scared off, who were too busy appearing posh and asking inane questions. Once they were gone, we got some time to actually test out the game and some of its features.
Continue reading Joystiq E3 hands-on: What's Cooking? With Jamie Oliver
First video of Sony's The Last Guy
If Sony's clever, it's built the game to change over time as the real-world cityscape does – but that's just our hopefulness. If not, maybe it's saving that for a sequel prequel called The Next-to-Last Guy. While we dream, The Last Guy will hit the Japanese PlayStation Store on July 31 for 500 Yen (about $4.75). It looks like a totally bonkers romp that'd go over well in the West with some localized city maps.
[Via Siliconera]
This Wednesday: Go! Go! Break Steady and 1942 jointly strike XBLA

Go! Go! Break Steady is a rhythm puzzle game set against the backdrop of an alternate WWII– er, actually it's a breakdancing themed puzzler from indie dev Little Boy Games. We first checked out this XNA-to-XBLA success story at GDC '08. You can pop and/or lock to your heart's content for 800 MS points ($10). If you don't care for the trial game, you can always use the $10 to support your local youth center, which was likely saved by breakdancers in the '80s.




























