Posts in category arcade
by Alexander Sliwinski Jul 24th 2008 1:00AM
Filed under: Arcade, Microsoft Xbox 360, Simulations
It appears NinjaBee is ready to talk a little about its upcoming city builder,
A Kingdom for Keflings. Teasing the title in a
viral video last month, the company finally gave some details to
IGN, details which make the game look and sound like a cross bee-tween
SimCity and
Gulliver's Travels.
It appears the player takes on the roll of a Gulliver-esque character and must build a kingdom for the Keflings, with the final goal being to create a castle. The game features 50 buildings, a tech tree and optional quests. Isn't it interesting that all the different smaller-scale city builder games, like
Hinterland and
My Life as a King, are releasing this year? Check out video for
A Kingdom for Keflings after the break.
[Via
X3F]
Continue reading First footage of A Kingdom for Keflings
by Kevin Kelly Jul 19th 2008 7:30PM
Filed under: Arcade, Culture, Retro, Galleries

If you've been able to make it out to any of the
i am 8-bit exhibitions in the past, then you've seen some incredibly cool artwork from the 8-bit movement. If you haven't, then just check out the
scads of pictures from their past two shows, or
pick up their book featuring high-quality photos of the pieces.
If you're in the Los Angeles area from August 14th through September 7th, then stop by the
World of Wonder storefront gallery at 6650 Hollywood Blvd. They're having an opening night party, and we'll be on hand to get plenty of pictures of the new art to pass along like we did
last time. Hopefully, we'll have more
Evil Mario this year.
by Kevin Kelly Jul 18th 2008 12:30PM
Filed under: Arcade, Nintendo Wii, E3
The poor guy must have been tuckered out from carrying that whip around all day. The last three press events we've been to that he was at, he was wearing the same white shirt, cowboy hat, boot and whip getup. Do you think he opens his closet in the morning and just has dozens of duplicates of that outfit all lined up and ready to go?
We just hope he's not tired from all the
Castlevania Judgement Wii-mote shaking action. That can really take quite a toll on the body.
by Mike Schramm Jul 17th 2008 1:30AM
Filed under: Arcade, Retro, Microsoft Xbox 360, Action, E3
Some would say
Geometry Wars Retro Evolved was Xbox 360's best launch game -- it beat early hyped games like
Perfect Dark Zero,
Call of Duty 2, and
Kameo to win the heart of 360 early adopters, despite the fact that it was 2D and a cheap XBLA version of a game that had previously been included with
Project Gotham Racing 2. It held the record for a long time as the system's most-downloaded game, and that title was well-deserved, considering that a lot of $60 games haven't held a candle to the kind of frantic fun you can find pushing that little red ship around the board.
Now Bizarre Creations is attempting to follow up with
Geometry Wars 2, and after our playthrough at E3, we're sold. Not only has the developer filled out the game with multiplayer and co-op modes, but Bizarre has figured out a way to make the super simple, yet extremely fun gameplay go deeper than ever before.
Continue reading Joystiq E3 hands-on: Geometry Wars 2
by Mike Schramm Jul 16th 2008 6:30PM
Filed under: Arcade, Retro, Microsoft Xbox 360, Online, E3, Casual
Scott Austin, Microsoft Director of Digitally Distributed Games, tells us that there are talks in progress with "a potential partner who has lots of board game IP." He says that XBLA's boardgames are considered evergreen content by Microsoft -- games like
Catan and
Carcassone sell well all the time -- and that Microsoft is definitely looking to include more traditional board games in the Arcade. They expect the same kind of evergreen popularity for their
Xbox Live Primetime service, which will combine online gaming on XBL with a television-style format.
We asked Austin if the potential partner in question was a maker of more complex board games -- a D&D-esque board game like
BattleLore or
Runebound would likely work very well on Xbox Live -- but he was not forthcoming. For all we know a deal is being struck with a more traditional board game maker like Parker Brothers. Either way, fans of board games on Xbox Live will definitely have more to look forward to.
Update: The relationship between potential board game content and the Xbox Live Primetime service was clarified.
by Mike Schramm Jul 14th 2008 2:18PM
Filed under: Arcade, Microsoft Xbox 360, Online, Meta (about Joystiq), E3
Uno Rush has been confirmed for release on Xbox Live later this year. No details on what the game is yet, but we hear that you'll be able to win actual, real-life prizes while playing it, including possibly Xbox accessories, Microsoft Points, or even other games.
We'll keep an eye on anything else we can find out about it -- if old school
Uno isn't giving you a Wild Card Draw Four lately, keep an eye out for
Rush.
by James Ransom-Wiley Jul 11th 2008 2:26PM
Filed under: Arcade, PC, Retro, Online
As if we didn't already have enough ways to purchase
Joust, Midway has launched the "
Midway Arcade," which offers just as much quarter-pumping excitement as the name implies. The online store -- really, it's just a store -- features 14 ancients
for purchase and download in preset bundles, along with, oddly enough, $5 PC versions of select games from Midway's
TouchMaster compilation for DS. Midway's also selling some of its contemporary efforts --
in another location -- for direct download to PC, highlighted by titles like
Unreal Tournament 3 and ... what's this?
Midway Arcade Treasures! That's right, today alone, we've got two new ways to own
Joust. You know, just in case.
The full list of releases is posted after the break.
Continue reading Midway launches online arcade, digital storefront
by Ross Miller Jul 9th 2008 9:30AM
Filed under: Arcade, Sony PlayStation 3, Microsoft Xbox 360, Action
Capcom's World War II shoot-em-up
1942: Joint Strike is set to launch the week after E3, July 23 for Xbox Live Arcade and the day after for PlayStation Network. It will cost 800 MS points (US $10), according to a press release.

The game is yet another HD remake for Capcom, after giving similar treatment to
Super Puzzle Fighter II and
Super Super Street Fighter II.
Developer Backbone Entertainment went the extra mile, however, in creating new backdrops, levels and enemies. The game features a new score by frequent
Metal Gear Solid contributor Norihiko Hibino. What hasn't changed? It's
still a shoot-em-up, so for better or worse, you know exactly what to expect.
by Randy Nelson Jun 30th 2008 11:30PM
Filed under: Arcade, Fighting
Capcom's Seth Killian has
posted a friendly note for fighting fans on the official Capcom blog, reminding us that
Street Fighter IV begins hitting Japanese arcades the week of July 21. Not all that helpful for those of stuck in the States. Thankfully, "S-KILL" also has the lowdown on where and when the general public can experience the game for themselves on this side of the Pacific.
The final coin-op version of
SFIV will be playable July 24-27 at
San Diego Comic-Con and at the
Evolution 2008 fighting game competition finals in Las Vegas from August 8-10. As an added bonus for EVO 2008 attendees, Capcom will have the latest build of
Super Street Fighter II Turbo HD Remix on hand as well.
by Randy Nelson Jun 20th 2008 10:00PM
Filed under: Arcade, Retro
It's hard to believe that a quarter-century has passed since the first
LaserDisc-based arcade game from former Disney animator
Don Bluth hit arcades.
Dragon's Lair's use of hand-drawn animation set it apart from anything else at the time, and despite its simple trial-and-error gameplay, the game was a hit.
Digital Leisure, which has worked with Bluth to deliver countless home versions of
Dragon's Lair, is offering a treat to fans of the classic for one week only. Anyone who purchases the DVD, PC, or Blu-ray Disc version from
its online shop can have their copy signed by Bluth, designer Rick Dyer, and animators Gary Goldman and John Pomeroy. We highly recommend the BD version, which plays exactly like the original coin-op
and runs in full 1080p. The company is also offering signed
Dragon's Lair "lobby posters" for $80 a pop. Lead on, brave adventurers – your memorabilia awaits!
by Ross Miller Jun 20th 2008 8:30AM
Filed under: Arcade, Mac, PC, Online, Simulations, Galleries
In our quest to familiarize ourselves with the laws of nature (and subsequently defy them),
this week we're going to share at least five abominations, one each day, that we've concocted in
Spore Creature Creator. You can keep track of this our progress via our various profile pages:
For the
final day, we tried to commit ourselves to pulling out all the stops, but a
very long day of blogging left us with some epic failures that will never see the light of day (e.g. Big Bird). We do feel, however, that we have a much better understanding of
Spore's limitations. (You can read about them in
our gallery.) You can see all the creatures from the week
starting here. Each page contains a link to the creature's respective Sporepedia page where you can download and edit our work.
Put your skills to the test and win some gear. BigDownload is offering BigPrizes to see your Spore
creations. by Kevin Kelly Jun 17th 2008 11:30PM
Filed under: Arcade, Nintendo DS, Retro
Is 2D gaming headed for life support status? Last year
Castlevania main man Koji Igarashi was
vehement in his declaration that 2D games would never die. In fact, he felt so strongly about it that he had to use a PowerPoint slide to illustrate just how he felt about the issue. All the time and effort that went into making
that graphic signifies a serious lust for all things 2D.
Well, a lot can change in a year. In a recent interview with
Gamasutra, Iga said, "I'm glad that 2D is still somewhat alive. It's been fun." That almost sounds like a death knell. Say it ain't so, you whip-carrying developer! His argument last year was that it's much cheaper to develop 2D games when you don't have to render things in 3D, but that seems to be the equivalent of saying it's cheaper to ride a horse because it's not as expensive as a car. People want to go quite a bit faster than the horse will allow, and likewise with their games. Still, we're praying 2D gaming hasn't started to cough up blood just yet. Keep hope alive!
[Via
DS Fanboy]
by Alexander Sliwinski Jun 3rd 2008 10:55AM
Filed under: Arcade, Features, Microsoft Xbox 360, Business, Galleries
Although Microsoft has yet to make a formal announcement about any games that fall into the company's new
delisting policy for games on Xbox Live Arcade, we do know the criteria for titles in danger (six months old, 65 or less Metacritic score, less than 6% buy the game after trying the demo). There's no way of knowing what games have less than 6% adoption rate, but we do know what games are
old and poorly reviewed.
We've revisted every single XBLA title on the chopping block (the demos, at least) to give quick impressions on the rogue's gallery of titles. Find out which games were the best of the worst and, well, worst of the worst. Meet the games who may be evicted from XBLA by hitting that fancy button above. Or don't ...
don't press the button!
Vote: Your pick for best of the XBLA chopping block, and also the worst of the XBLA chopping block.
(
Update: The results are in.)
by Alexander Sliwinski Jun 2nd 2008 12:30PM
Filed under: Arcade, Nintendo Wii
According to Nintendo of America's senior director of project development, Tom Prata, there are currently over 100 WiiWare titles in various stages of development. Speaking with
IGN, Prata says there were no first-party titles for the
WiiWare launch because the company wanted to showcase the diversity of WiiWare developers, from large publishers, like Square Enix, to smaller and indie developers.
The interview is actually more noteworthy for the lack of information Prata gave to some direct questions. He dodges whether there will be a hard drive in the near future for the Wii, or if Nintendo plans to lift the alleged 43MB size limit for WiiWare titles. He also wouldn't discuss which WiiWare titles have been the most popular. Prata did say, however, that consumers shouldn't hold their breath for WiiWare demos to become standard with available titles.
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