While Molyneux doesn't offer any sage advice for braving the inevitable storm to come (you don't actually have "something" in your back pocket, do you Mr. Dyack?), might we suggest, sir, that you quietly step away from the computer and out into the open air. Take a deep breath. You'll be safe there. Remember, it's not the whole world that's judging you (just a teeny, tiny nugget of web real estate). And besides, just like your pal Peter, you've always got the sequel to make good on empty promises.
Molyneux: 'I feel sorry for Denis Dyack'
While Molyneux doesn't offer any sage advice for braving the inevitable storm to come (you don't actually have "something" in your back pocket, do you Mr. Dyack?), might we suggest, sir, that you quietly step away from the computer and out into the open air. Take a deep breath. You'll be safe there. Remember, it's not the whole world that's judging you (just a teeny, tiny nugget of web real estate). And besides, just like your pal Peter, you've always got the sequel to make good on empty promises.
The games that weren't there: Missing from E3
ESA: E3 2009 'will occur'
Nope. The Electronic Software Association has revealed its plans to organize at least one more E3 event, stopping short of actually detailing the who, where, when, and -- most pressing -- the why bother? "As we do every year, we're beginning the process of surveying exhibitors and attendees to determine potential changes to the Summit," an ESA representative told GameSpot. "Once this is completed and shared with the ESA's Board of Directors, we will make an announcement about the specifics of the 2009 E3 Media & Business Summit, which will occur."
Joystiq E3 hands-on: Tomb Raider: Underworld
Continue reading Joystiq E3 hands-on: Tomb Raider: Underworld
Joystiq interview: Nintendo spins 'core' gamer appeal, more

If the company's ambivalence during its own pre-E3 presser wasn't enough to convince us of Nintendo's indifference toward core gamers, our sit down during the show with Nintendo spokesman Charlie Scibetta proved that while the organization may preach that "hardcore" gamers play a critical role in Nintendo's strategy, its actions paint a different picture altogether.
Continue reading Joystiq interview: Nintendo spins 'core' gamer appeal, more
Joystiq E3 Hands-on: Novint's Falcon controller

That's the ideal experience with Novint's Falcon controller. The controller itself is about an eight inch orb that sits on your table, with a three-inch sphere sitting on the end of three arms coming off of it -- like a Soviet satellite sticking out of the globe. The idea is that you push the little sphere around to move your cursor, and the three arms provide resistance against whatever you bump up against. We got to use the controller at E3, and the verdict is that while it does provide a nice experience, the costs might be a little overwhelming for most players. More after the jump.
Continue reading Joystiq E3 Hands-on: Novint's Falcon controller
Joystiq E3 hands-on: Dead Space

When we say Dead Space is scary, don't take it to mean that EA Redwood Shores' ambitious, zero-g frightener shoves a stick in your hand and pushes you out an airlock. On the contrary, you're armed to the teeth and quite capable of defending yourself from everything with teeth thanks to an array of upgradeable weapons, including a shotgun, flamethrower and charge-up-in-the-nick-of-time beam rifle. Shooting isn't the problem -- it's knowing where to shoot. The face is usually a good place to start, though!
Bethesda defends E3, says it needs to change
"I'm a firm believer that we need an E3," Hines told TechRadar UK in a post-show interview. However, the exec qualified his statement, adding that "we just can't have it like this year." Hines instead feels that E3 needs to become an "improved version" of 2007's Santa Monica beach side trek, or even a more controlled version of previous years' media bazaar. It will be interesting to see where E3 goes from here; with the event being a few pounds short of a megaton, we couldn't shake the feeling that we were attending both a showcase and a wake.
[Thanks Adam]
Nintendo: Hardcore gamers 'critically important to us'

But Nintendo hasn't forgotten about the mythical "hardcore" gamer crowd, Cammie Dunaway tells Wired. The executive VP of sales and marketing, who insists that she's a "genuinely smiley, nice person," explains that "the Zelda and Mario teams are hard at work," possibly on something that could rival the infinitely desirable Super Mario Sluggers. "And even Super Mario Sluggers, which is certainly an expanded audience title, but what core gamer doesn't love Mario and baseball and finding out which combination of characters are going to do what kind of crazy things in the field?" she ponders.
Dunaway also notes that Nintendo is committed to a variety of games, catering to casual players with titles like Cooking Navi, and exciting tougher crowds with the DS iteration of Grand Theft Auto. We mean, she must have seen it, right? "I have not looked at the product. Have you?" Well, no ... but we haven't been incorporating it into our sales pitch either.
Continue reading Nintendo: Hardcore gamers 'critically important to us'
Joystiq E3 Q&A: Spore detailed

- Part 1: Cell / Tribe Phase (after the break)
- Part 2: Civilization / Space Phase
- Part 3: General Information
Joystiq E3 sticks-on: Ion premium drum set
The unbearable smallness of E3 2008, in pictures
Joystiq E3 eyes-on: Stormrise

Selecting units is as simple as flicking the right analogue stick. Holding it in any direction will bring up a radar screen, showing your troops throughout the level relative to your currently selected unit. Rotating the right stick will let you highlight your units and, letting go of the stick, select them. Quickly "whipping" the right stick in any given direction will select the nearest unit in that direction, allowing you to switch between units swiftly.
Once selected, the game's viewpoint switches to above and behind the unit, allowing you to see what they see. They can then be moved to any visible ground using a 3D cursor. This seemed to work well, but there are also other methods of controlling units that seemed to work even better, depending on your play style.
Joystiq E3 eyes-on: Sonic Unleashed

The first thing you notice about Unleashed is that it's very pretty. Even with rough shadows and unfinished lighting physics, the game looks gorgeous. It looks like it might also play quite nicely, depending on controls. There are two different styles of gameplay in Unleashed which, together, could satisfy most Sonic fans.
For a lot of people the name Sonic is synonymous with "speed," and the day-time missions in Unleashed reflect this. The first level seemed simple enough -- hold the analog stick in the right direction and watch Sonic go, making sure to jump in time. Obviously, this won't be true throughout the game, later levels will feature more precise platforming sections and less non-stop running. There are also different routes to take throughout the levels, which require a specific button combination press in order to reach.




























