The third-person action games take place exclusively at night is set to be M-rated. While they brought on some heavy-hitters for the story -- notably Wolverine creator Len Wein and Watchmen illustrator Dave Gibbons -- we're always hesitant when someone other than the original author tries to expand a story. Still, an M-rated series with visuals reportedly "worthy of being a now-generation game" and Rorschach's infamous makeshift flamethrower? We remain cautiously optimistic. Watchmen episodes will be released around the same time as the film (March 6, 2009).
Watchmen episodes are a prequel to film, novel
The third-person action games take place exclusively at night is set to be M-rated. While they brought on some heavy-hitters for the story -- notably Wolverine creator Len Wein and Watchmen illustrator Dave Gibbons -- we're always hesitant when someone other than the original author tries to expand a story. Still, an M-rated series with visuals reportedly "worthy of being a now-generation game" and Rorschach's infamous makeshift flamethrower? We remain cautiously optimistic. Watchmen episodes will be released around the same time as the film (March 6, 2009).
GameTap Thursday: Fallout, Battle Chess, Aveyond 2
- Fallout (Windows) - "A post nuclear role playing game."
- Aveyond 2 (Windows) - A relatively new RPG that looks like an old-school Squaresoft game.
- Battle Chess (Windows) - Play chess, but watch the pieces on the board beat the pixels out of each other. Oh, how we long for an HD remake of this game.
Continue reading GameTap Thursday: Fallout, Battle Chess, Aveyond 2
Penny Arcade's original Fallout 3 webcomic debuts

According to Bethesda's Pete Hines, the idea was actually pitched to PA's Gabe and Tycho "years ago," ultimately resulting in an original story focusing on a Vault other than 101, which is the kick-off point for Fallout 3. Click here or on the panel above to read the entire three-panel debut strip. New strips will go up on the Fallout 3 site every Wednesday, come rain or nuclear holocaust.
Zero Punctuation visits Conan in Hyboria

Check out the NSFW review of Age of Conan after the break.
Battlestar scribes working on Aliens: Colonial Marines
Does that mean we can expect the aliens to [insert BSG fan service gag here] or a head marine voiced by [some BSG actor guy goes here]? Also, does it mean that Justin should watch Battlestar if he's going to be posting about it? Yes. Yes it does.
Joystiq impressions: FutureU, Kaplan's SAT prep game for DS

FutureU will feature at least four different question types, and over 1200 questions. Now, we asked why it wasn't called something a bit more marketable, like R0x0rz the SATs, or SAT Test Prep DS, and a Aspyr representative informed us that The College Board has strict control over the SAT brand. The title won't have "SAT" in it, but the packaging will make it very clear what the product's purpose is.
A very early version of the game we saw featured some rudimentary character customization, added to give the illusion that FutureU is more of a "game" than a "learning experience." The DS version of the game won't offer any real questions from the SAT, nor will it try to grade you. Instead, players will go through various games that test the concepts found in the SATs. For example, Glyphs will have players attempt to figure out the meaning of a word by deconstructing the word's various roots. Predictions train reading comprehension by removing a word from a passage. Players can then scribble predictions on what should be in the missing blank(s). Then, players will be able to choose from a selection of possible words, and use their predictions to choose the correct missing word.
While its interface is more "game-like" than most edu-tainment titles, it's still clear what FutureU is and what its purpose is. And that's to let you carry your DS around and claim you're "studying." FutureU will be available on DS, PC and Mac this Fall.
Watch the direct feed Mirror's Edge demo
We understand distrust of the unknown (it's the reason we're still alive) so we'd like to present, for your edification, the Mirror's Edge demo. Now, if you can watch this and still not get excited we really have nothing more to talk about.
Watchmen getting episodic games on PC, PS3, 360
All we know is we can expect Nite Owl and Rorschach in an action title developed by Deadline Games, which is currently crafting Faith and a .45. We actually think making shorter games to hit deadlines is a smart way to break the terrible licensed games cycle. But of course, if they're short and terrible ...
Joystiq E3 hands-on: Tomb Raider: Underworld
Continue reading Joystiq E3 hands-on: Tomb Raider: Underworld
BioWare has 'never confirmed any plans' for Mass Effect 360 exclusivity

While there's no question about the rad-tacular sweetitude that's bound to emanate from BioWare's future entries in the Mass Effect franchise, it's time to hang up on another telephoned rumor -- this one has the unannounced trilogy locked into Xbox 360 exclusivity. According to the eloquently named Australian blog, XboxOZ360-gamer, BioWare bigwig Ray Muzyka told Australian 360 magazine that the RPG developer was committed to bringing the Mass Effect trilogy exclusively to the Xbox 360. Yeah, not so much.
Speaking to Joystiq, a BioWare representative deemed the information "incorrect," noting that Muzyka has "never confirmed any plans of Mass Effect exclusivity for the trilogy." So ... there is a trilogy, right?
[Via X3F]
JoystiQ&A on Xbox Live Community Games

How many games will be available on the service at launch?
It's "a different type of game in a different channel," Multerer told us. Since "nobody has ever done this before ... there's very little data to go on." In the first few weeks of the beta, over 100 games were submitted and over 60 games were passed through the peer certification, if that's any indication. In other words: You'll just have to wait for any kind of specific number, but you can probably assume several dozen games would be in the service on day one.
Will games still be able to graduate from Xbox Live Community Game to full-blown Xbox Live Arcade title?
"Yes," Multerer told us. "In fact, I hope to see more of it. Community Games is like the minor leaugues in baseball" where young talents can show off what they've got before making the jump to the majors. This wasn't the last time Multerer used the baseball metaphor.
How much will Xbox Live Community Games cost? How large will the files be?
Either 200, 400, or 800 Microsoft Points (that breaks down to roughly $2.50 to $10). The 200 point games will be limited to 50MB downloads, while the 400 or 800 point games will be limited to 150MB.
Will there be any free Xbox Live Community Games?
Nope. Multerer said that if a creator wanted to share his game for free with friends and family, he can send it to their Windows machine for free, "no problem." However, in "opening up that platform to a new market, [Microsoft] needs to prove that [they] can sell things on it." He did want to point out, though, that because they're not offering free games now, that "doesn't mean [they] won't ever look at making that happen."
Joystiq E3 Hands-on: Novint's Falcon controller

That's the ideal experience with Novint's Falcon controller. The controller itself is about an eight inch orb that sits on your table, with a three-inch sphere sitting on the end of three arms coming off of it -- like a Soviet satellite sticking out of the globe. The idea is that you push the little sphere around to move your cursor, and the three arms provide resistance against whatever you bump up against. We got to use the controller at E3, and the verdict is that while it does provide a nice experience, the costs might be a little overwhelming for most players. More after the jump.
Continue reading Joystiq E3 Hands-on: Novint's Falcon controller
Fallout irradiates GameTap this Thursday
[Thanks Joshua]
THQ games joining GameTap this summer

- Warhammer 40k: Dawn of War and expansions
- Company of Heroes
- Red Faction
- Supreme Commander
- Saints Row 2
- Puzzle Quest
- S.T.A.L.K.E.R.
DirectX 11 detailed; Vista and DX 10 / 10.1 hardware supported

But what's new and exciting about DirectX 11, you ask incredulously. How about a "new compute shader technology" that gets your GPU ready to do more than just boring old 3D graphics – instead "developers can take advantage of the graphics card as a parallel processor"? Not doing it for you? How about "multi-threaded resource handling that will allow games to better take advantage of multi-core machines" since, y'know, most every computer nowadays has multiple cores? Or "support for tessellation" which allows "developers to refine models to be smoother and more attractive when seen up close"? Something in there has to tickle your fancy.
What it probably means for most of you is this: as hardware manufacturers develop new chipsets to take advantage of DirectX 11's new features, you should be able to snag some of that older 10.1 gear for a song.


























