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Watchmen episodes are a prequel to film, novel

The two-episode Watchmen series that was announced yesterday will be a prequel, according to a preview from 1UP. You can choose to play as either Nite Owl or Rorschach, with the other controlled by AI or via split-screen co-op, in the time before masked heroes were outlawed.

The third-person action games take place exclusively at night is set to be M-rated. While they brought on some heavy-hitters for the story -- notably Wolverine creator Len Wein and Watchmen illustrator Dave Gibbons -- we're always hesitant when someone other than the original author tries to expand a story. Still, an M-rated series with visuals reportedly "worthy of being a now-generation game" and Rorschach's infamous makeshift flamethrower? We remain cautiously optimistic. Watchmen episodes will be released around the same time as the film (March 6, 2009).

GameTap Thursday: Fallout, Battle Chess, Aveyond 2


All you need to know about this week's GameTap update is encapsulated in one word: Fallout. There, we've said our bit. No word yet when Fallout 2 will make it onto the smorgasbord.
  • Fallout (Windows) - "A post nuclear role playing game."
  • Aveyond 2 (Windows) - A relatively new RPG that looks like an old-school Squaresoft game.
  • Battle Chess (Windows) - Play chess, but watch the pieces on the board beat the pixels out of each other. Oh, how we long for an HD remake of this game.
Knights of the Round gets added to GameTap's selection of gratis games this week. The full list of free ad-supported titles from the service can be found after the break.

Continue reading GameTap Thursday: Fallout, Battle Chess, Aveyond 2

Penny Arcade's original Fallout 3 webcomic debuts


We didn't even need to play Fallout 3 at E3 to know that it's going to be a very big deal (but we're glad we did, and have a hands-on coming soon). In continuing to ramp up excitement for the game's upcoming release, Bethesda is collaborating with the Penny Arcade crew on a weekly series of Fallout webcomics, the first of which debuted today.

According to Bethesda's Pete Hines, the idea was actually pitched to PA's Gabe and Tycho "years ago," ultimately resulting in an original story focusing on a Vault other than 101, which is the kick-off point for Fallout 3. Click here or on the panel above to read the entire three-panel debut strip. New strips will go up on the Fallout 3 site every Wednesday, come rain or nuclear holocaust.

Zero Punctuation visits Conan in Hyboria


No matter how much the hardcore MMORPG crowd may want to deny it, almost every game in the genre wants to be, or wishes it could have been, World or Warcraft. This week's Zero Punctuation says as much, with Yahtzee trying to enjoy his Hyborian adventure but wandering into familiar -- but not quite right -- WoW territory.

Check out the NSFW review of Age of Conan after the break.

Continue reading Zero Punctuation visits Conan in Hyboria

Battlestar scribes working on Aliens: Colonial Marines


We were so angry with the Writer's Guild of America strike back when it was messing up Lost, 24 and Ugly Betty ... The Daily Show. Now though, we in the video game industry (and appreciators of it) are reaping the rewards with a lot of upcoming games' scripts having come from the pens of some very talented folk. The latest example is Aliens: Colonial Marines, which Gearbox's Randy Pitchford recently told ShackNews was being written by Battlestar Galactica's Bradley Thompson and David Weddle.

Does that mean we can expect the aliens to [insert BSG fan service gag here] or a head marine voiced by [some BSG actor guy goes here]? Also, does it mean that Justin should watch Battlestar if he's going to be posting about it? Yes. Yes it does.

Joystiq impressions: FutureU, Kaplan's SAT prep game for DS


Thanks to Brain Age, millions of kids have been able to trick their parents into thinking that the Nintendo DS is being used as an educational device. With the help of popular college prep company Kaplan, the trickery can continue. They announced their plans to create a SAT prep game for the Nintendo DS with the help of developer Aspyr only a few months ago. Now, they have a fully functional prototype ready, and a name to boot.

FutureU will feature at least four different question types, and over 1200 questions. Now, we asked why it wasn't called something a bit more marketable, like R0x0rz the SATs, or SAT Test Prep DS, and a Aspyr representative informed us that The College Board has strict control over the SAT brand. The title won't have "SAT" in it, but the packaging will make it very clear what the product's purpose is.

A very early version of the game we saw featured some rudimentary character customization, added to give the illusion that FutureU is more of a "game" than a "learning experience." The DS version of the game won't offer any real questions from the SAT, nor will it try to grade you. Instead, players will go through various games that test the concepts found in the SATs. For example, Glyphs will have players attempt to figure out the meaning of a word by deconstructing the word's various roots. Predictions train reading comprehension by removing a word from a passage. Players can then scribble predictions on what should be in the missing blank(s). Then, players will be able to choose from a selection of possible words, and use their predictions to choose the correct missing word.

While its interface is more "game-like" than most edu-tainment titles, it's still clear what FutureU is and what its purpose is. And that's to let you carry your DS around and claim you're "studying." FutureU will be available on DS, PC and Mac this Fall.

Gallery: FutureU

Watch the direct feed Mirror's Edge demo

It occurred to us that despite all our passion for first-person parkour-inspired game Mirror's Edge, you probably still don't get the appeal unless you've seen it in action. "A girl running around on rooftops fighting crime?" you ask with a sneer. "I liked it better the first time, when it was a guy, and it was called Batman."

We understand distrust of the unknown (it's the reason we're still alive) so we'd like to present, for your edification, the Mirror's Edge demo. Now, if you can watch this and still not get excited we really have nothing more to talk about.

Watchmen getting episodic games on PC, PS3, 360


Watchmen is just full of surprises. We would have never thought anyone could make a competent movie of the epic graphic novel but, if the trailer is any indication, Zack Snyder may be doing just that. We also would have doubted that the book could be made into game form, but it seems Warner Bros. is surprising us once again. The company will release two downloadable episodic games on PC, Xbox Live and PSN, to coincide with the theatrical and DVD releases of the film.

All we know is we can expect Nite Owl and Rorschach in an action title developed by Deadline Games, which is currently crafting Faith and a .45. We actually think making shorter games to hit deadlines is a smart way to break the terrible licensed games cycle. But of course, if they're short and terrible ...

Joystiq E3 hands-on: Tomb Raider: Underworld


click to embiggen

The room is stuffed with a handful of game journalists. It's dark. Drifting from the (very nice) speaker system are the sounds of ocean waves lapping against a boat. On screen, Lara Croft stands on the wooden deck wearing scuba gear. Thrifty girl that she is, it looks like Lara didn't want to spring for a wetsuit with legs in it. Apparently not worried by the deep cold of the ocean, she dives into the water. It's time for me to play Tomb Raider Underworld.

Gallery: Tomb Raider: Underworld E3 08

Continue reading Joystiq E3 hands-on: Tomb Raider: Underworld

BioWare has 'never confirmed any plans' for Mass Effect 360 exclusivity


"Dude, I totally heard that Mass Effect 2 is going to be an Xbox 360 exclusive. Not only that, but my friend's brother's girlfriend's chiropodist who worked with guy who played a BioWare game with me says that the entire trilogy will be exclusive to Microsoft and will eventually cross over with the Halo and Viva Pinata universes. It's going to be an awesome dose of rad-tacular sweetitude." - Hypothetical Joystiq tipster.

While there's no question about the rad-tacular sweetitude that's bound to emanate from BioWare's future entries in the Mass Effect franchise, it's time to hang up on another telephoned rumor -- this one has the unannounced trilogy locked into Xbox 360 exclusivity. According to the eloquently named Australian blog, XboxOZ360-gamer, BioWare bigwig Ray Muzyka told Australian 360 magazine that the RPG developer was committed to bringing the Mass Effect trilogy exclusively to the Xbox 360. Yeah, not so much.

Speaking to Joystiq, a BioWare representative deemed the information "incorrect," noting that Muzyka has "never confirmed any plans of Mass Effect exclusivity for the trilogy." So ... there is a trilogy, right?

[Via X3F]

JoystiQ&A on Xbox Live Community Games


Following the official unveiling of the Xbox Live Community Games channel, we had the opportunity to speak with Boyd Multerer, general manager of XNA at Microsoft, about the initiative. We've assembled our questions and his answers into the eminently readable Q&A format, below, where we cover everything from cost to availability of trials to file size limitations to release scheduling to delisting to achievements and more. Read on!

How many games will be available on the service at launch?
It's "a different type of game in a different channel," Multerer told us. Since "nobody has ever done this before ... there's very little data to go on." In the first few weeks of the beta, over 100 games were submitted and over 60 games were passed through the peer certification, if that's any indication. In other words: You'll just have to wait for any kind of specific number, but you can probably assume several dozen games would be in the service on day one.

Will games still be able to graduate from Xbox Live Community Game to full-blown Xbox Live Arcade title?
"Yes," Multerer told us. "In fact, I hope to see more of it. Community Games is like the minor leaugues in baseball" where young talents can show off what they've got before making the jump to the majors. This wasn't the last time Multerer used the baseball metaphor.

How much will Xbox Live Community Games cost? How large will the files be?
Either 200, 400, or 800 Microsoft Points (that breaks down to roughly $2.50 to $10). The 200 point games will be limited to 50MB downloads, while the 400 or 800 point games will be limited to 150MB.

Will there be any free Xbox Live Community Games?
Nope. Multerer said that if a creator wanted to share his game for free with friends and family, he can send it to their Windows machine for free, "no problem." However, in "opening up that platform to a new market, [Microsoft] needs to prove that [they] can sell things on it." He did want to point out, though, that because they're not offering free games now, that "doesn't mean [they] won't ever look at making that happen."

Continue reading JoystiQ&A on Xbox Live Community Games

Joystiq E3 Hands-on: Novint's Falcon controller


You make your way down the hallway in City 17, and push open the door into the bright sunlight reflected off of concrete. A Combine soldier stands before you, so you life your semiautomatic weapon, and as you pull the trigger and fire, the gun recoils in your hand. Another Combine stands across the viaduct, and when he fires at you, you feel the bullet strike you from the left, so you turn, and feel the gun jump in your hand again as you take him out.

That's the ideal experience with Novint's Falcon controller. The controller itself is about an eight inch orb that sits on your table, with a three-inch sphere sitting on the end of three arms coming off of it -- like a Soviet satellite sticking out of the globe. The idea is that you push the little sphere around to move your cursor, and the three arms provide resistance against whatever you bump up against. We got to use the controller at E3, and the verdict is that while it does provide a nice experience, the costs might be a little overwhelming for most players. More after the jump.

Continue reading Joystiq E3 Hands-on: Novint's Falcon controller

Fallout irradiates GameTap this Thursday


The feel-good post-nuclear-apocalypse game about finding a Water Chip, Fallout, joins GameTap this Thursday. There are still no details about when Fallout 2 will make an appearance on the service, but when GameTap originally announced Fallout was coming, the company did say it would be adding the "series." For those with some patience, the original Fallout should be available on GameTap's free service at some point in the future.

[Thanks Joshua]

THQ games joining GameTap this summer


Gaming buffet GameTap just announced that THQ- and ValuSoft-published titles will begin finding their way onto the service starting this summer. Notable titles include:
  • Warhammer 40k: Dawn of War and expansions
  • Company of Heroes
  • Red Faction
  • Supreme Commander
  • Saints Row 2
  • Puzzle Quest
  • S.T.A.L.K.E.R.
It's nice to see relatively new titles like Supreme Commander make the list. We're also curious to find out if Saints Row 2 releases on the service the same day as retail, similar to GameTap's deal with Codemasters. The THQ agreement is apparently a "long-term partnership" and some titles will also be made available on GameTap's free ad-supported service. This THQ announcement comes only a few months after Interplay returned and Take-Two committed to the service.

DirectX 11 detailed; Vista and DX 10 / 10.1 hardware supported


At its GamesFest event in Redmond today, Microsoft shared the first details of DirectX 11 – the numerically superior successor to DirectX 10.1 – which will feature full support for Windows Vista, as well as future versions of the popular operating system. Worried about hardware? DirectX 11 won't just ignore your fancy DirectX 10 or 10.1 cards – nope, it offers support for both of those standards, as well as for new DirectX 11 hardware.

But what's new and exciting about DirectX 11, you ask incredulously. How about a "new compute shader technology" that gets your GPU ready to do more than just boring old 3D graphics – instead "developers can take advantage of the graphics card as a parallel processor"? Not doing it for you? How about "multi-threaded resource handling that will allow games to better take advantage of multi-core machines" since, y'know, most every computer nowadays has multiple cores? Or "support for tessellation" which allows "developers to refine models to be smoother and more attractive when seen up close"? Something in there has to tickle your fancy.

What it probably means for most of you is this: as hardware manufacturers develop new chipsets to take advantage of DirectX 11's new features, you should be able to snag some of that older 10.1 gear for a song.

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