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PixelJunk Monsters dev teases Trophy patch


Buried deep down on a PlayStation Blog post about PixelJunk Eden and the Trophies available in the game, is an odd little paragraph about possible Trophy support for PixelJunk Monsters. Dylan Cuthbert, president of Q-games, developers of PJM and PJE, mentions he's been "inundated" with requests for Trophy support in Monsters. He says the company is looking into it and will badger the game's producer at Sony, Deborah Mars, "to get some dates set."

The information is a bit ambiguous and we're guessing is designed as a tease for an incoming PJM patch. Cuthbert also says the patch will "implement XMB music and a couple of other things." Considering we know PlayStation Blog posts are "checked," information like this doesn't just slip by. Looks like we're going to have to stop playing PJM Encore and wait 'til that Trophy patch gets added, because we're guessing the achievements won't be applied retroactively.

Ticket to Ride's Europe expansion boards next Wednesday


XBLA's excellent Ticket to Ride is ready to cross the Atlantic to receive the Europe expansion board next Wednesday. According to developer Playful Entertainment, the new continent will cost 600 MS points ($7.50) and add new gameplay elements like ferries, tunnels and train stations.

In the retail board game world, Ticket to Ride and Ticket to Ride: Europe -- which are sold separately -- would cost over $60, so we're not that sore about getting both on XBLA for $17.50. No word yet if the painfully close red/orange color blending will be fixed on the new board.

Joystiq E3 eyes-on: Monster Lab


Monster Lab for the Wii is one of those games that is clearly designed for a kid, but could grab hold of many adults. The head of development studio Backbone Entertainment walked us through the RPG with turn-based combat and told us the title is designed for 10- 15-year-olds, but if he'd known in advance the response from the press during E3, the company would have upped its demographic target.

As it stands now, Monster Lab, which will be out this Halloween, has the player taking control of a monster that they'll upgrade over the course of the game. Various items will be collected in battles and can be fused together to form new parts for the monster back at the lab. There are mechanical, biological and chemical parts; each type being more or less susceptible to the others (mechanical > biological > chemical >mechanical). Also, the quality of new parts added to the monster will be determined through several minigames.

Gallery: Monster Lab (Wii)

Continue reading Joystiq E3 eyes-on: Monster Lab

Joystiq E3 eyes-on: Stormrise

Real Time Strategies have never been a good fit for consoles, thanks to their over-reliance on a mouse and keyboard. The Creative Assembly are hoping to change that with Stormrise by creating a fully intuitive, pad-based control system. Unfortunately, we didn't get a chance to try the controls out for ourselves, but from what we saw it has some potential.

Selecting units is as simple as flicking the right analogue stick. Holding it in any direction will bring up a radar screen, showing your troops throughout the level relative to your currently selected unit. Rotating the right stick will let you highlight your units and, letting go of the stick, select them. Quickly "whipping" the right stick in any given direction will select the nearest unit in that direction, allowing you to switch between units swiftly.

Once selected, the game's viewpoint switches to above and behind the unit, allowing you to see what they see. They can then be moved to any visible ground using a 3D cursor. This seemed to work well, but there are also other methods of controlling units that seemed to work even better, depending on your play style.

Continue reading Joystiq E3 eyes-on: Stormrise

Joystiq E3 hands-on: Tom Clancy's EndWar


"Attack the enemy base!"
"Yes sir, I'll enter a foot race."
"No, launch the missiles!"
"We'll harvest all nearby thistles."
"Attack the enemy units. Please, listen to me."
"Downloading latest DLC."
"Oh ... just forget it."

This doesn't happen in Tom Clancy's EndWar. It may be a sad comment on the history of in-game voice commands, but the best compliment one can give to Ubisoft's robust interface is that it works. There's no need to plead with it in a robotic tone or a slowed pace, and no voice training is required beforehand. Despite slipping in an "uh" here and there while contemplating orders, EndWar understood everything we said. Well, everything aside from the muttered curses prompted by our utter defeat.

Gallery: Tom Clancy's EndWar (PS3, Xbox 360)

Continue reading Joystiq E3 hands-on: Tom Clancy's EndWar

Joystiq E3 eyes-on: Sid Meier's Civilization IV: Colonization


Sid Meier's Civilization IV: Colonization is an interesting title in its marketing and presentation. The Civ IV tag is put on the game to give an idea of what to expect for those who don't remember the original Colonization, but the game is also clearly based on the Civilization IV engine and uses similar assets. Also, given some of the well-designed mods in Civ IV expansion, Beyond the Sword, we were wondering if Colonization would end up being a glorified mod or appear to be an actual new game? We still haven't come to a conclusion on that question, but there's a lot in this stand-alone product that certainly goes beyond what we'd call "a mod."

For starters, and it really bites that we can't show the UI or find videos, the interface and music are different from Civilization IV. Also, the graphics have been given a nice boost and, seeing them in person, it's certainly noticeable. Senior Producer Jesse Smith also walked us through several other things that make Colonization different from Civ IV.

Gallery: Civilization IV: Colonization

Continue reading Joystiq E3 eyes-on: Sid Meier's Civilization IV: Colonization

Joystiq E3 hands-on: Halo Wars (Xbox 360)


After all this time we finally got to touch Halo Wars and ... it was good. There's visual polishing to be done, but the user interface (UI) is as intuitive as developer Ensemble Studios has been hyping since (what feels like) the time of the Forerunners. This is an RTS game clearly made for a console first.

The UI is incredibly intuitive. Left analog moves the camera, right analog zooms, A selects, X is the move/attack button and Y activates special moves. If you've played other RTS games ported to the Xbox 360, this is a very different experience.

Gallery: Halo Wars

Continue reading Joystiq E3 hands-on: Halo Wars (Xbox 360)

Covenant playable in Halo Wars


While spending some quality hands on time with Halo Wars at E3 (hint: it's good, more on that later today), Microsoft's Jim Ying, who was guiding our demo, gave us some great news for Halo fans (there are lot of them, you know). The Covenant, the alien race hellbent on humanity's destruction, will be playable in Ensemble's upcoming Xbox 360 real time strategy game Halo Wars. The only question that remains now is whether or not the parasitic Flood will also be playable. We asked, but Ensemble isn't talking. For the moment, we'll just have to be satisfied knowing that we can finally slake the Covenant's (Grunty) thirst for blood.

Stormrise devs call PC market a 'strong niche'


You may think that strategy games are the domain of the keyboard and mouse, but don't tell that to the guys at Creative Assembly. During E3, company reps walked us through several minutes of their upcoming console-focused RTS, Stormrise, but not before while lamenting the reason for the studio's move beyond the PC -- a market project director Ken Turner calls a "good, strong niche."

Awwe, thanks man, that's so sweet of you to...hey wait a sec! Why you! "We're hoping that there will be other people out there who'll appreciate what we can do," explained Turner, who calls the now three-and-a-half year old effort a "breaking away" project for the company. He further noted that Creative Assembly "targeted the console directly," and "distilled it down to an interface where 90% of what you do is with two thumbsticks and one button." After watching Stormrise being played his words certainly ring true, though admittedly it's hard to hear his point beneath the claxon of so many PC gamers' disdain.

Tom Clancy's EndWar launching Oct. 14


While barking orders into a headset and commanding our tanks to ineffectually annihilate agitate the enemy army, we received some release date intel for upcoming tanks-go-here-helicopters-go-there skirmish, Tom Clancy's EndWar. According to Ubisoft, the console-oriented, real-time strategy game will march onto shelves in the US and Europe on October 14th. It'll launch on PlayStation 3 and Xbox 360 first, followed by PSP and DS versions at a later stage. A PC version is currenty "under consideration."

Check back later this week for our hands-on impressions of Tom Clancy's EndWar.

New Halo Wars vid shows off 'Ice Level'


If Halo Wars' absence from Microsoft's E3 keynote left you blue, you're likely in the right frame of mind to enjoy a new gameplay video of Ensemble's tactical take on the Halo universe set upon a descriptively titled "Ice Level."

Marvel as Spartans rain down MAC Cannon devastation from above. Be astounded as good guys gather resources, and then spend them. Be astonished as you forget to care about Halo Wars well before the game's early 2009 release.

New Red Alert 3 trailer shows off Rising Sun troops


Electronic Arts has released a new trailer for Command & Conquer: Red Alert 3 that shows off units from The Empire of the Rising Sun faction. Expect lots of flashy planes, Gundam-esque mechs and the arguably non-alliterative Tsunami Tank. The embed isn't working, so head to Gamespot to watch it. Red Alert 3 will be out this Fall for PC and Xbox 360.

Dawn of War II E3 teaser introduces the Eldar


While it's difficult to make out the guttural baritone voice of the above trailer's narrator, we're pretty sure that this is an E3 teaser for Warhammer 40,000: Dawn of War II. Those already invested in the series will be glad to know that the svelte Eldar will be making an appearance in the the RTS franchise's latest installment, and that they will apparently wield neat glowing swords. At least, we think they're swords. For all we know, the Eldar might just be on their way to a futuristic fantasy-themed rave -- after all, they are well-known among their contemporaries for being the galaxy's official party race.

Big Versus compares Civilization Revolution to PC predecessors


Wipe away those tears, sunken-eyed PC loyalists. We know you're upset that Firaxis appears to have turned their back on you in favor of the somewhat fairer console waters, but perhaps the latest edition of Big Versus on Joystiq's youngest sibling, Big Download, will mend your tattered hearts. The console-exclusive Civilization Revolution is measured against the PC-exclusive Civilization IV in this installment -- are PC gamers being robbed of an important chapter in the seminal turn-based strategy franchise, or are they dodging a dumbed-down, oversimplified bullet? You've got to read to find out -- but knowing you brainy PC types, that shouldn't be a problem.

Sega announces console-specific RTS in Stormrise


Okay class, it's time to take out your notebooks and no. 2 pencils. Today we're going to be learning a new word -- verticality. The word traces its origins back to the Total War chaps at Sega-owned The Creative Assembly, who coined the term to describe the studio's latest project, Stormrise, a new real-time strategy game "built from the ground up" specifically for the Xbox 360 and PS3.

Who here can tell the class what verticality means? Billy, put your hand down. No one? Verticality, according to Sega, is a means of allowing players to control multiple layers of units, from the sky to beneath Stormrise's "bleak and barren" earth. Currently gathering resources for a 2009 release, the game represents The Creative Assembly's first attempt at creating a RTS for consoles, so if they fall on their face we must do our best to keep any criticisms constructive. Class dismissed.

[Via PS3 Fanboy]

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