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Reggie believes Wii storage is a 'mainstream' problem


Nintendo of America president Reggie Fils-Aime acknowledged, "from an Americas-centric perspective," that the Wii's storage capacity is becoming a "mainstream" problem as the regional consumer base embraces WiiWare and the Virtual Console. He tells MTV there is an "urgency" to finding a storage solution, and even states that Nintendo is working on a solution, albeit one that isn't ready to be announced yet.

Meanwhile, we can't help but notice that USB external hard drives with plenty of space are pretty cheap, but would that solution be too simple? We wouldn't to want make things easy ... that's just too complicated.

Rumor: Guitar Hero World Tour full set list

The supposed full set list for Guitar Hero World Tour has been making its way around the forums (Something Awful, GameFAQs). The 87-song list is divided by 73 main tracks and 14 bonus tracks. Additionally, there are 3 guitar battles (Ted Nugent, Zakk Wylde ... and renowned bassist Sting) and 7 "sample songs," presumably for the song creation mode. We're still looking into the source of the list; with no official word from Activision or Neversoft, consider this a rumor. Full set list after the break.

Continue reading Rumor: Guitar Hero World Tour full set list

Nintendo debuts Wii 'Bonus Content' feature in Japan


A new system update for Japanese Wii consoles has introduced an intriguing new function to the Wii Shop Channel: bonus content. The feature, which prompts users to enter a 16-digit code when accessed, has so far been used to distribute the Wii Speaker Channel using a key included with Daigasso! Band Brothers DX for the Nintendo DS.

Nintendo Everything
and Wii Fanboy speculate that the Shop Channel's new feature could potentially be used to redeem codes included with games for everything from free Wii Points to downloadable content and Virtual Console titles. Might we suggest a code that, when entered, simply rewards users with smiles? Nintendo certainly has a lot of them to go around.

[Via NWF]

Wii Fanboy Weekly: July 10 - July 23


Did you miss us last week? Well, we were just so darn busy with that E3 thing, we couldn't scrounge up enough time to do a recap post for you all. So, we've got a lot to catch you up on. First, check out our two giveaways. You like free games, right? Then, be sure to check out all of the highlights from E3, including all of our hands-on impressions. You can find them on our E3 2008 page right here.

As for the highlights, we're going with original content to catch you up from the week you missed.

Features

Reggie: GTA welcome on Wii, but only if it's not a port

We were just a ... Wii bit shocked when a new Grand Theft Auto was announced for Nintendo DS and not the Big N's wildly popular home console. Still, it's no doubt a coup, but what about a proper Wii installment in the series?

MTV Multiplayer asked Nintendo of America prez Reggie Fils-Amie just that. When prodded on the likelihood that a DS version of GTA might lead to a greater possibility of GTA for Wii, Reggie stated that "GTA on the Wii is all based on what Rockstar and Take-Two want to do," adding, "From our standpoint, if they build a bottoms-up game that takes advantage of what we do well, I'd love to see it on the platform."

We're pretty sure Reggie meant a GTA that's built from the ground up for Wii. Or perhaps he was just getting into the GTA swing of things? If so, naughty Reggie!

The games that weren't there: Missing from E3


Whether delayed by last-minute technical deficiencies or a newly discovered apathy towards overblown trade shows, several announced, expected or downright anticipated games managed to escape our studious glares and hastened notepad summaries at this year's E3. Dash through our punchy list of MIA attendees and let us know which ones had you tapping your wrist watch and asking, "Do you have any idea what time it is? We've been worried sick."

Wii third-parties nonplussed by surprise MotionPlus reveal


We'll level with you: the game industry confuses us. For example: you'd think with games like Star Wars: The Force Unleashed and Clone Wars, not to mention the recently announced Sonic and the Black Knight, coming to the Wii that Nintendo would have been eager to get the MotionPlus into dev's hands as quickly as possible. Not so, as Game Informer learned when they asked several third-party developers about the peripheral.

Turns out the site uncovered a "general feeling ... of annoyance and betrayal" after Nintendo shared the existence of the device with third parties at the exact same time they shared it with us. Game Informer estimates it would take some six to nine months to incorporate MotionPlus functionality into games and that it's probably too late for games "deep in development." With Wii Sports Resort not due until Spring 2009, that might be just enough time to build some support into upcoming titles. So, let's recap: at Nintendo's E3 showing, the company managed to not only piss off every "core" gamer in existence but a good number of its third-party developers as well. Impressive?

[Via NWF]

Nintendo launches Wii Digicam Print Channel in Japan


Nintendo of Japan has just introduced a new Wii channel that offers the best reason yet for the Wii to have any sort of photo functionality built-in: the Digicam Print Channel. In short, through a collaboration with Fujifilm, Japanese Wii users can order up prints of their digital photos – accessed via the console's SD slot, of course – along with special photo books for ¥1,575 ($14.71), super deluxe Mario-flavored photo books for ¥2,480 ($23.16), or meishi (think Japanese business cards) sporting the user's very own Mii, available at ¥500 per 30 cards. Watch the video tour of the service above (don't mind the Japanese), or sit tight for the service to launch in the West ... any day now ... just a little bit longer ... keep waiting ... almost there ...

[Via Nintendo Wii Fanboy]

Joystiq E3 hands-on: Tomb Raider: Underworld


click to embiggen

The room is stuffed with a handful of game journalists. It's dark. Drifting from the (very nice) speaker system are the sounds of ocean waves lapping against a boat. On screen, Lara Croft stands on the wooden deck wearing scuba gear. Thrifty girl that she is, it looks like Lara didn't want to spring for a wetsuit with legs in it. Apparently not worried by the deep cold of the ocean, she dives into the water. It's time for me to play Tomb Raider Underworld.

Gallery: Tomb Raider: Underworld E3 08

Continue reading Joystiq E3 hands-on: Tomb Raider: Underworld

Joystiq interview: Nintendo spins 'core' gamer appeal, more


E3's oddly intoxicating cocktail of libation and lack of sleep can often give those in attendance a unique perspective on the industry. However, as we wandered into Nintendo's coolly lit corner of the LA convention center, we were quickly reminded that this is an outfit with a perspective all of its own.

If the company's ambivalence during its own pre-E3 presser wasn't enough to convince us of Nintendo's indifference toward core gamers, our sit down during the show with Nintendo spokesman Charlie Scibetta proved that while the organization may preach that "hardcore" gamers play a critical role in Nintendo's strategy, its actions paint a different picture altogether.

Continue reading Joystiq interview: Nintendo spins 'core' gamer appeal, more

Capcom to sell intentionally awful Mega Man 9 shirts

In keeping with the retro-y spirit of Mega Man 9, Capcom decided to commission I Am 8-bit artist Gerald de Jesus to create the most awful faux box art possible for the game. Capcom then put it on T-shirts for its staff to wear at E3. The idea was to mimic the atrocious cover of the original Mega Man for NES (widely considered to be the worst box art of all time) and it worked. Really well.

Capcom's head PR honcho, Chris Kramer, has updated the company's blog with word that the exceedingly kitsch shirts will actually be re-printed for sale to the masses, although exactly when and where we can expect to snap one up is still being ironed on out.

Nyko FrontMan guitar compatibility chart


Click to embiggen

During E3 we spoke with third-party peripheral manufacturer Nyko about its line of FrontMan guitars and which games the different versions were compatible with. We did a quick and dirty post on what we were told during the E3 madness, but Nyko just sent over the chart above, which, admittedly, is much easier to understand.

For first-party guitar compatibility, check out our Guitar Hero / Rock Band guitar compatibility matrix v2. We're sure to have v3 available as soon as we confirm Rock Band 2, Guitar Hero: World Tour and Rock Revolution guitar compatibility.

Certain Nintendo controllers face retail ban


Nintendo could see its GameCube, Wavebird and Wii Classic Controller banned from retail shelves. Bloomberg reports that Nintendo has lost its attempt to overturn a $21 million patent-infringement verdict brought against the company by patent trolls patent holders Anascape Ltd. of Tyler, Texas. The house of Mario has a stay on the ban by putting the judgment amount in escrow until its case goes to the US Court of Appeals in the Federal Circuit.

The Texas jury found the Wiimote and Nunchuk controllers did not violate Anascape's patent; previously, Sony paid off Anascape back in 2004 and Microsoft settled on May 1, just before the Nintendo trial began. Anascape argued for the ban because it wants to enter the market and Nintendo has "clogged the channel." Yeah, we're very much looking forward to seeing if the third-party Anascape controller ever gets released.

The 'ultimate proof' that PS3 is winning


The deafening din of a million, argumentative keystrokes. Silenced. The endless wave of hyperbolic, hyperactive hype. Held back. The battle of technology, software and back-of-the-box bullet points. Over. At last, the console wars can draw to a close, the vision of its victor burning bright in our minds and hearts as it crushes off-white shells beneath its monolithic frame. Here is the "ultimate proof" that Sony is winning: A CNBC business reporter and Los Angeles Emmy award winner, Jane Wells, has a son who totally ditched his 360 for a PSTriple.

Now now, don't discount the 16-year old boy's prescient abilities -- Mom writes he "tells me the latest trend three months before I read about it in the media." An avid Xbox fan, trend watcher Jane Wells Jr. (not his real name) decided to trade in his cherished system for a PlayStation 3, shortly after hearing about a little game called Metal Gear Solid 4 in Sony's E3 press conference. Sony's 2008 E3 press conference.

Following this discovery, not to mention news of other exclusive titles and "the awesomeness of Blu-ray," he "promptly packed up his Xbox 360 and all his games and went down to Game Stop to trade them in." And that about wraps it up for Microsoft and Nintendo. Our biggest regret in all this? Not telling our mom about that time we sold our PlayStation to fund the purchase of best console ever, the Dreamcast. We could have made a difference.

[Via Deantak]

Nintendo: Hardcore gamers 'critically important to us'


"Absolutely the hard-core gamer crowd is critically important to us." Which would explain why so much of Nintendo's E3 press conference was taken up by spirited flailing, smiling soccer moms and the worst rendition of the Super Mario Bros. theme the world has ever been forced to endure.

But Nintendo hasn't forgotten about the mythical "hardcore" gamer crowd, Cammie Dunaway tells Wired. The executive VP of sales and marketing, who insists that she's a "genuinely smiley, nice person," explains that "the Zelda and Mario teams are hard at work," possibly on something that could rival the infinitely desirable Super Mario Sluggers. "And even Super Mario Sluggers, which is certainly an expanded audience title, but what core gamer doesn't love Mario and baseball and finding out which combination of characters are going to do what kind of crazy things in the field?" she ponders.

Dunaway also notes that Nintendo is committed to a variety of games, catering to casual players with titles like Cooking Navi, and exciting tougher crowds with the DS iteration of Grand Theft Auto. We mean, she must have seen it, right? "I have not looked at the product. Have you?" Well, no ... but we haven't been incorporating it into our sales pitch either.

Continue reading Nintendo: Hardcore gamers 'critically important to us'

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