Meanwhile, we can't help but notice that USB external hard drives with plenty of space are pretty cheap, but would that solution be too simple? We wouldn't to want make things easy ... that's just too complicated.
Reggie believes Wii storage is a 'mainstream' problem
Meanwhile, we can't help but notice that USB external hard drives with plenty of space are pretty cheap, but would that solution be too simple? We wouldn't to want make things easy ... that's just too complicated.
Rumor: Guitar Hero World Tour full set list
Continue reading Rumor: Guitar Hero World Tour full set list
Nintendo debuts Wii 'Bonus Content' feature in Japan
Nintendo Everything and Wii Fanboy speculate that the Shop Channel's new feature could potentially be used to redeem codes included with games for everything from free Wii Points to downloadable content and Virtual Console titles. Might we suggest a code that, when entered, simply rewards users with smiles? Nintendo certainly has a lot of them to go around.
[Via NWF]
Wii Fanboy Weekly: July 10 - July 23
As for the highlights, we're going with original content to catch you up from the week you missed.
Features
- Born for Wii: Four Sword Adventures
We retool it for Wii - It's-a Mario World: Mario is Missing (from E3)
Our weekly look at Nintendo's plumber covers the show - Revolutionary: More Motion
Mike Sylvester tackles the topic in his latest tech savvy column - Born for Wii: Pikmin
Got Pikmin on the brain? So do we! - Top 5: Things we won't see at E3
Still a good read! - VC Monday Madness video wrap-up 7/14/08
We check out that week's Virtual Console releases - VC Monday Madness video wrap-up 7/21/08
We check out that week's Virtual Console releases - Brawl Stage of the Week: It's a car
No, seriously, it is! - Virtually Overlooked: Aerobiz Supersonic
We tell you why it should be on the Virtual Console - Virtually Overlooked: Mega Man and Bass
We tell you why it should be on the Virtual Console - Top 5: Nintendo's biggest 'mehs'
We run them down
Reggie: GTA welcome on Wii, but only if it's not a port
MTV Multiplayer asked Nintendo of America prez Reggie Fils-Amie just that. When prodded on the likelihood that a DS version of GTA might lead to a greater possibility of GTA for Wii, Reggie stated that "GTA on the Wii is all based on what Rockstar and Take-Two want to do," adding, "From our standpoint, if they build a bottoms-up game that takes advantage of what we do well, I'd love to see it on the platform."
We're pretty sure Reggie meant a GTA that's built from the ground up for Wii. Or perhaps he was just getting into the GTA swing of things? If so, naughty Reggie!
The games that weren't there: Missing from E3
Wii third-parties nonplussed by surprise MotionPlus reveal
Turns out the site uncovered a "general feeling ... of annoyance and betrayal" after Nintendo shared the existence of the device with third parties at the exact same time they shared it with us. Game Informer estimates it would take some six to nine months to incorporate MotionPlus functionality into games and that it's probably too late for games "deep in development." With Wii Sports Resort not due until Spring 2009, that might be just enough time to build some support into upcoming titles. So, let's recap: at Nintendo's E3 showing, the company managed to not only piss off every "core" gamer in existence but a good number of its third-party developers as well. Impressive?
[Via NWF]
Nintendo launches Wii Digicam Print Channel in Japan
[Via Nintendo Wii Fanboy]
Joystiq E3 hands-on: Tomb Raider: Underworld
Continue reading Joystiq E3 hands-on: Tomb Raider: Underworld
Joystiq interview: Nintendo spins 'core' gamer appeal, more

If the company's ambivalence during its own pre-E3 presser wasn't enough to convince us of Nintendo's indifference toward core gamers, our sit down during the show with Nintendo spokesman Charlie Scibetta proved that while the organization may preach that "hardcore" gamers play a critical role in Nintendo's strategy, its actions paint a different picture altogether.
Continue reading Joystiq interview: Nintendo spins 'core' gamer appeal, more
Capcom to sell intentionally awful Mega Man 9 shirts
Capcom's head PR honcho, Chris Kramer, has updated the company's blog with word that the exceedingly kitsch shirts will actually be re-printed for sale to the masses, although exactly when and where we can expect to snap one up is still being ironed
Nyko FrontMan guitar compatibility chart
During E3 we spoke with third-party peripheral manufacturer Nyko about its line of FrontMan guitars and which games the different versions were compatible with. We did a quick and dirty post on what we were told during the E3 madness, but Nyko just sent over the chart above, which, admittedly, is much easier to understand.
For first-party guitar compatibility, check out our Guitar Hero / Rock Band guitar compatibility matrix v2. We're sure to have v3 available as soon as we confirm Rock Band 2, Guitar Hero: World Tour and Rock Revolution guitar compatibility.
Certain Nintendo controllers face retail ban
The Texas jury found the Wiimote and Nunchuk controllers did not violate Anascape's patent; previously, Sony paid off Anascape back in 2004 and Microsoft settled on May 1, just before the Nintendo trial began. Anascape argued for the ban because it wants to enter the market and Nintendo has "clogged the channel." Yeah, we're very much looking forward to seeing if the third-party Anascape controller ever gets released.
The 'ultimate proof' that PS3 is winning
Now now, don't discount the 16-year old boy's prescient abilities -- Mom writes he "tells me the latest trend three months before I read about it in the media." An avid Xbox fan, trend watcher Jane Wells Jr. (not his real name) decided to trade in his cherished system for a PlayStation 3, shortly after hearing about a little game called Metal Gear Solid 4 in Sony's E3 press conference. Sony's 2008 E3 press conference.
Following this discovery, not to mention news of other exclusive titles and "the awesomeness of Blu-ray," he "promptly packed up his Xbox 360 and all his games and went down to Game Stop to trade them in." And that about wraps it up for Microsoft and Nintendo. Our biggest regret in all this? Not telling our mom about that time we sold our PlayStation to fund the purchase of best console ever, the Dreamcast. We could have made a difference.
[Via Deantak]
Nintendo: Hardcore gamers 'critically important to us'

But Nintendo hasn't forgotten about the mythical "hardcore" gamer crowd, Cammie Dunaway tells Wired. The executive VP of sales and marketing, who insists that she's a "genuinely smiley, nice person," explains that "the Zelda and Mario teams are hard at work," possibly on something that could rival the infinitely desirable Super Mario Sluggers. "And even Super Mario Sluggers, which is certainly an expanded audience title, but what core gamer doesn't love Mario and baseball and finding out which combination of characters are going to do what kind of crazy things in the field?" she ponders.
Dunaway also notes that Nintendo is committed to a variety of games, catering to casual players with titles like Cooking Navi, and exciting tougher crowds with the DS iteration of Grand Theft Auto. We mean, she must have seen it, right? "I have not looked at the product. Have you?" Well, no ... but we haven't been incorporating it into our sales pitch either.
Continue reading Nintendo: Hardcore gamers 'critically important to us'
































